![]() ![]() HH stuff will change a lil bit but also critters will get their IGN def (up to 60% or even more on Zerk). The problem is - only rich spenders will have the op gear for now(up to 5months still). I'm not new to this game and I'm saying all these things while knowing about the "special stats". If you can only imagine both on crit resi you see how the balance switches to the caster favor, every crit the caster takes will be nullified and if he have nice hp the critter cant kill him.Īlso you can think about HH tops and what they do to caster vs critter balance, its the same thing. So in the end, nah I dont think cast needs a buff. Yet there is always regular defense stats that many people forget counts too! I know there is ignore defense, but those gloves are also in the lotto and so are the weapons (harder to get) Block a little more available yet without being 83 for gadius it can be lower for a non shield user. Dodge/Block/Defense - The Dodge stat I agree is rare to find on items, but again I have seen elite give 15% that is not from fortune gate. In a fight where both have this crit resi item who wins?ģ. Skillblock is 80% cap effectiveness, Crit resi work every time. Once you get this stat to a certain amount, it is way more OP in comparison to skillblock vs skills. ![]() Meaning that the critter himself/herself is also looking for this very same stat/gear. Crit Resi - Again crit is "fully available" so this is quite important, but it is able to be obtained the same way anyone else will get it. These things are what you are choosing to do, all while the crit stat is fully available (rings gloves weapon etc etc), of course your going to be 1 shot.Ģ. ![]() I understand in a lot of cases you dont want to use lv6 ring spirit in 1 slotted uniques, or are "cheesing" lvl/pvp by not stoning phys resi. Phys Resi - Most people either are not wearing any stones in gear or rings, or are wearing low lvl stones. The game right now is balanced when the gear level is similar.Ī lot of people crying about crit when there is much more defense to be gained (in 9 out of 10 cases of complaint):ġ. I hope this suggestions are understandable and can be realized in some way. make all classes use their buffs together with combi pots(for now sorc,Archer are probably most nerfed through this) buff cooldown on items(weapon/armour you can drop) nerf critters in pvp (add some crit res on armours we can drop/ add crit res to buffs in classes like Archer/sorc/etc.) I tried an ranger which was op before the fire and is now even more buffed(which i can't understand). I wouldn't change the party buffs cause it's an part of game but critters get such an huge advantage compared to casters. That's no fun to pvp and am not even talking about ppl who already have their buffers ready and are this way even more op(7.5k crit by an ranger). It would be nice if you could nerf critters or buff casters at least in this stage. Making an caster is almost useless cause you get killed by 1-hit. I fully understand this rebalance for the 3rd stage of the server (I had an lvl 150 Archer with really good gear before the fire) but for now the balance isn't working well. This way casters get beaten by 1-hit critters that can't be stunt, slowed or even attacked. We got cast on weapon/armours but still critters get an huge advantage which is 20% crit chance(max) on weapons. You nerfed cooldown items a lot and this will work when ppl get their Hestia/reaper/cd weapon/cd armour parts but for now almost every caster is beaten by 1 hit of an critter(mostly scion,knight,swash or ranger). This way you can't ever get 80% cd and 80% sb a same time(while ranger, swash get it easy and knight has godlike that is enough to get almost everyone and bit him 1-hit). This means you can't use your rock skin(which got nerfed a lot ) same time as combi. U need all the cooldwon gear to get 83%(as i remember ) to have this skill ready before it ends. For example free will which gives us dim res has an cool down which can't be beaten by normal cc usage. Also the skills are not rdy for this stage. Īrcher got nerfed a lot and on this stage we have low physical resistance, low skill block, low hp, still Mana problems. I'm playing Archer and Zerk as main characters. The balance is probably very good for the endgame stage of the server but for this and probably even the next stage it's totally unbalanced. Today I've some suggestions about the balance for this stage of game. ![]()
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